Are you a real-time rendering engineer looking to work on real-time ray tracing to redefine the look of video games and professional graphics applications? Are you a ray tracing engineer looking to transform real-time graphics as we lead the convergence with film? Do you feel at home working with the latest GPU hardware and GPU software APIs before anybody else gets to try them? At NVIDIA, we are developing the most forward-looking real-time rendering technology based on real-time ray tracing enabled by NVIDIA’s RTX technology. This work lies at the core of NVIDIA Omniverse, our collaborative content creation and simulation platform.
We are looking for Real-Time Ray Tracing Engineers who are passionate about pushing the limits of what is possible with the best GPUs and who share our forward-looking vision of real-time rendering using ray tracing. In this position you will work as part of the Omniverse RTX Renderer team, along some of the world leaders on real-time ray tracing. Your work will impact a number of products being worked on at NVIDIA and outside NVIDIA. These include the NVIDIA Drive Sim autonomous vehicle simulator, NVIDIA Isaac virtual simulator for robotics, Omniverse Create, Omniverse View, Omniverse Machinima and more.
What you’ll be doing:
Implementing new rendering techniques in a game engine using real-time ray tracing with NVIDIA RTX technology
Improving the performance and quality of techniques you or others developed
Ensuring that the rendering techniques are robust and work well for the content needs of products using them
What we need to see:
BS/MS or higher degree in Computer Science or related field (or equivalent experience)
6+ years of experience
Proven understanding of C++
Up to date knowledge of real-time rendering and offline rendering algorithms and research
Experience with ray tracing in real-time or offline
Knowledge of the GPU Graphics Pipeline and GPU architecture
Background with GPU Graphics and Compute programming APIs such as Direct3D 11, Direct3D 12, DirectX Raytracing, Vulkan, OpenGL, CUDA, OpenCL or OptiX
Experience writing shader code in HLSL or GLSL for these APIS.
Experience debugging, profiling and optimizing rendering code on GPUs
Comfortable with a complex game engine codebase, such as Unreal Engine 4, Lumberyard, CryEngine or Unity
Familiar with the math commonly used in real-time rendering as well as multi-threaded programming techniques
Can do attitude, with the will to dive into existing code and do what it takes to accomplish your job
With highly competitive salaries and a comprehensive benefits package, NVIDIA is widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people on the planet working for us and, due to unprecedented growth, our special engineering teams are growing fast. If you’re a creative and autonomous engineer with a genuine passion for technology, we want to hear from you.
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NVIDIA pioneered accelerated computing to tackle challenges no one else can solve. Our work in AI and the metaverse is transforming the world’s largest industries and profoundly impacting society.
Learn more about NVIDIA .
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