Do you wish that you could spend your work hours actually making games? We’re offering that low-overhead-indie-team-productivity along with all of the stability and I-can-sleep-at-night big studio perks.
We’re cultivating an inclusive, high performance, talent dense team where collaboration is key and we won’t be tolerating talented jerks. High integrity is important and we nurture an environment built around the concepts of freedom, inclusivity, respect, sustainability, and trust.
This role is a hands-on art leadership role in a small indie team with high autonomy and trust. We’re looking for someone that is excited about translating artistic vision into a tangible world by collaborating with all disciplines to implement and iterate in the engine.
As Senior Environment Artist, you will be focused primarily on creating biomes for an open world game using Unreal Engine 5, in order to create a beautiful and deadly planet for the player to explore and discover. This world will be filled with extreme climates, spectacular terrain, fascinating ecosystems of alien flora and fauna, mysteries and a history. In this role, you will be responsible for delivering a high standard in visual quality, while emphasizing a sense of drama, visual narrative, and tone that reflects the Art and Creative vision of the game. You will be modeling, texturing, and integrating numerous models in order to shape a cohesive world through the use of your artistic and technical skills.
In this position, you will be relied upon to work closely, and build strong relationships with, all directors and team members across the Design, Programming, and Art departments. As a senior team member, you will need to be proactive and independent to be successful at Goose Byte.
For our first project we’re making an open world survival crafting game that focuses on exploration and creativity over violence and combat, finding a unique space in a crowded genre to bring something exciting and different to players.
We’re creating our own IP, building on our love of science fiction, worldbuilding, and unconventional games, and as an indie studio we have full creative freedom and control.
Using our experience from leading AAA open world and action adventure games we’re thinking practically and pragmatically about our choices, from technology, to scope of features, and where to place our bets for quality and innovation.
There are lots of challenges ahead but we are setting our own ambitions and expectations, leveraging our scale to be decisive, move quickly, and make the game better every day.
You are definitely a match if you are excited by these opportunities…
Each colleague that joins our studio is equally important to its success. As such, all of our benefits are available to everyone, effective from their first day with us. Being transparent about this equality and how we value our employees is a key part of who we are.
Freedom
Inclusivity
Respect
Sustainability
Trust
We value diverse backgrounds and fresh perspectives. We hire based on future potential, not only your past experiences.
For a Senior Technical Artist, we expect you to be independent and able to manage your time in accomplishing tasks. You are able to take direction and incorporate that direction into your work. You are proactive and communicate well with the rest of the team.
The main technologies we use at the moment are:
If you already have skills here it’s a great bonus!
If you made it here and this sounds like a great fit for you, then what are you waiting for!
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